Thursday, February 25, 2010

Revoltech Fraulein Yoko Movie Ver. Part 2

The peg joint issue

Revoltech Fraulein Yoko Movie Ver. in action after her introduction in the previous posting.






Curling both arms on the rifle over the shoulder - the most awesome pose of this figure which tempted me to get her. Not hard to get, once you get around with the right shoulder issue discussed below.



The rifle is light enough for the left hand to hold it without any other support.





Can't really pose her lie on the surface to get the sniper pose, but quite close anyway. ^^;



The smaller rifle is a new weapon in the first movie, obtained by dismantling parts from the original rifle. Not too fond of this weapon as compared to the long one. ^^


Yoko's pistol, hidden in her ponytail, is also a new weapon from the movie.



Yoko's chopstick attack :D
You can't use the ponytail hair part when posing with weapon. ^^







Yoko's limited articulation in her ankle is quite a problem when posing the figure, as it's quite hard to have her stand properly. The display stand is the more elegant type as seen on larger size action figures, but it doesn't work well for Yoko at all unfortunately. Sometimes after fixing a particular pose for Yoko, it's hard trying to figure out how to attach the back of the hair to the display stand. ^^;

There's a soft clip included for the display stand to attach to the leg of Yoko, but I tend to rotate the clip to different angles and attach it the arm and even part of the hair in certain poses, just to help to support the figure.

The biggest issue I have with the figure is the peg joint on the right shoulder. It's horribly loose for some reason. T_T The entire right arm would pop off just like that even when the Yoko's hair touches it when I rotate her head. That's how ridiculous it is. ^^; Since the right hand is for holding the rifle, it's quite a heavy duty part, and having it to be so loose is a real killer to the figure. ^^;

After a while, I realize it's easier, and less agitating for me to remove the right arm first, fix a pose for Yoko, and attach it back onto the shoulder as the last step. However funny that might sounds, it's one way to work around the poor shoulder joint. It's not broken mind you, just mighty loose. ^^;

And about the hair rubbing off the right arm, one way to go around it is to use the ponytail hair part in some of the poses. Then there's no chance of hitting the shoulder anymore, but that doesn't seem like it's a solution at all, eh? ^^; Then again, I like this hair part more actually, since there's a Revoltech joint incorporated for the ponytail, it can be adjusted freely. In a way, it's a lot more dynamic then the untied hair.

Apart from the issue with the shoulder joint, Yoko's a really fine figure. ^^ Both her face expressions are very nicely painted, so you get to see a very authentic expression on Yoko in all the poses. With the right move and right angle, Yoko would seem super awesome.

Comparison with a Figma figure in the next review. ^^

2 comments:

Chris said...

So mine's not the only one with extremely loose right shoulder....

Q said...

Unlike other Revoltechs, apparently Fraulein is notorious for having loose joints because their joints are a little bit different overall (that was what I was told).

However, compared to the previous releases, this version of Yoko really is a step up in terms of the appearance (less sleepy look I suppose). It's interesting to see them coming back for this coming Spring, but the fact that figma is competing as well with the same characters mean they are not going to have it easy.