Moving on to the articulation design of Super Robot Chogokin GaoGaiGar after focusing on its plain standing pose in the previous posting. ^^
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[Head]
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Despite being positioned in a seemingly tight spot, surrounded by its collar armor, chest, and backpack, the head can be turned to all direction very easily. ^^
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Galeon's lower jaw can be hinged upward to close the lion's mouth.
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The gap between the abdomen and the back of the lower jaw allows the latter to be expanded for a considerable degree.
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The line details of the hard palete can be seen very clearly due to their shiny metallic black paint work. ^^
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Standard upward lift range for the arm from the side of the body.
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Since this figure features no transformation, the shoulders, supposedly formed from the two ends of LinerGao, were designed with amazing articulation capabilities that are above that on average action figures. ^^
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The hinge joint between the shoulder and body allows the entire arm to be bent downward from the side of the body for a wide degree.
Using the same joint but with the arms positioned forward, this articulation capability is designed more for the Hell and Heaven move, as shown in Part 3. ^^
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Swinging the arms forward/backward is very easy, as long as collision with the lion manes is avoided.
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Using the ball-type joint of the shoulder-to-body joint, either shoulder can be bent forward/backward.
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Amazingly, the body has shoulder joint connectors (I usually call them shoulder blocks) that can be expanded, allowing either shoulder to be bent forward for 90 degrees.
This bending range is a bit excessive actually, since the shoulder armors would hit the manes long before achieving this position. ^^
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A look at the expanded shoulder joint connector.
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The left arm is detached from its shoulder conenctor so that the intricate shoulder joint design to be shown more easily and clearly. ^^
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The shoulder-to-body joint is on a hinge that allows it to be lifted. The shoulder-to-biceps joint is also on a hinge, on top of the hinge joint for the upper arm. ^^
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The hinge of the shoulder-to-biceps joint allows the arm to be swung horizontally beneath the shoulder armor, kind of like what Takara Tomy's "Transformers: Revenge of the Fallen" N.E.S.T. Decepticon Bludgeon is able to do with its biceps. ^^
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Besides the intricate joints, there are some nice-looking thruster details beneath either shoulder armor as well. ^^
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The upper part of GaiGar's gold paint is of a brighter shade than its lower half for some reason. ^^
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Not enough with having a bicep swivel, the forearm can swivel around the elbow joint as well, giving the arm an extra articulation capability.
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Double-hinge elbow joint.
The movable hinge section on the forearm has a small black armor on top which helps to conceal its look when the forearm is straightened.
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Considering the forearm's bulk, having a full 180-degree elbow bend is very impressive. ^^
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As shown in Part 2, even though the hand units are connected to their respective wrists via straight polygonal pegs, the pegs themselves are on ball-type joints, thus allowing the hands to be rotated to all directions very easily. ^^
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Side-to-side and forward/backward bends are possible for the waist.
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The upper body can also be flexed to the left and right.
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The large round sphere between the abdomen and waist houses a ball-type joint that enables all the waist articulation shown above I believe.
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The front skirt armors are connected to the front of the waist via ball-type joints, but their side-to-side bending range is quite limited. Amazingly, the cylinder on the outer side of each armor plate is on a seemingly hinge joint, allowing it to be expanded outward for a limited degree, to give the waist a more powerful look I suppose. ^^
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The front skirt armors can be bent to the front. For the side skirt armors, forward/backward bends are possible, ...
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... as with outward expansion.
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Long time no see side-to-side swing-type hinge joint for the hips. ^^
Theoretically, this joint type is a huge boost to the hips' side-to-side expansion, but given GaoGaiGar's overall bulk, I'm not sure how much of the joint's flexibility is actually needed by the figure. ^^
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Wide enough sideway expansion range for GaoGaiGar I think. XD
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Just 90 degrees for the leg's forward lift, while the backpack blocks the same movement to the back.
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A nice bonus for the hips' articulation: separated thigh swivel is implemented. ^^
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While it's not needed, each of the two knee drills can be rotated. ^^
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Very limited knee bend. ^^;
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An impressive linked-movement gimmick: as the knee joint is being bent, the red knee vent would be pulled upward at the same time as well. ^^
There are even some simple line details beneath the knee cover that are revealed after the latter is moved. ^^
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Using its ball-type joint, each foot can be swivelled from side to side.
A rather standard articulation point this is, what's more interesting to see, ...
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... is the outer leg plate that expands to accommodate the bent foot.
This additional articulation point is available on both legs, but limited to their respective outer plates only. ^^
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Using the same ankle joint, each foor can be swivelled forward/backward as well.
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The versatile ball-type ankle joint is a bit elusive to be seen clearly. ^^;
With its very limited knee bend, kneeling is not possible at all for GaoGaiGar, ^^; but it does feature some amazing articulation features, perhaps more than what it needs (but still really nice to have on an action figure ^^).
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All action poses from this Super Robot Chogokin figure coming up next. ^^
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