An introduction of Figma Inori Yuzuriha's articulation design after the previous posting. ^^
Standard range of vertical tilt for the head.
Horizontal swivel is not a problem at all for the head.
The head can be tilted from side to side for a slight degree as well, thanks to the way the neck joint is connected to the rear head part.
Made of soft plastic, Inori's twin pigtails can be bent easily to compliment the head's movement.
Ball-type joint inside the abdomen allows a flexible range of side-to-side rotation and limited backward/forward bends.
More dynamic looking poses for the body can be created by combining the two types of bend mentioned above.
With the absence of any appendages on top of the shoulder area, Inori is capable of bending her arm upward for a wide degree. ^^
With the upper arm swivelled around so that the protruding base faces downward, the arm can now be bent upward for an even wider range. ^^
The shoulder joint's straight peg allows the upper arm to swivel around that joint.
Since the base of the shoulder joint is also of ball-type, the arms can be tilted forward/backward.
Standard articulation range for the elbow.
Much like the upper arm, the elbow joint's straight peg allows the forearm to swivel around on the upper arm.
Normal combination of swivel and hinge joints for the wrist.
Using the dress pieces' straight pegs as their joints, the dress pieces can be rotated to the back for a limited degree.
As shown in Part 2, the two pieces can be hinged upward to give the dress an expanded look.
The smaller flaps beside either thigh are made of even softer material as compared to Inori's pigtails shown above, so they don't pose any obstruction to either the dress pieces or the legs. ^^
The hips themselves are of standard ball-type joint design. Their sideways expansion doesn't seem to be affected by the dress pieces. ^^
When the dress pieces are removed, Inori is capable of performing a slightly wider sideways split pose. ^^
The legs' ability to be adjusted forward and backward is limited by not just the dress pieces, but the hip joints themselves. The limitation is actually generic to all standard Figma figures.
Standard slightly-over-90-degree bending range for the knees.
Normal forward-backward bends for the ankle joint.
By adjusting the position of the Figma joint, the ankle can swivel from side to side as well.
Much like her accessory and option part list as mentioned in Part 2, the articulation design of Inori can be said to be pretty standard for a Figma figure. However, there's no doubt that the design is very flexible and can support a wide range of action poses for the figure. ^^
Some action poses of Figma Inori after the introduction on her articulation design:
More action poses from this Figma figure coming up in the next posting, which will be the last one for this review series. ^^
2 comments:
I won't complain the flexibility of Figma. Any better would be microman I guess. Some cool signature poses there : )
>>Dennis
What I like the most about Figma joints is, even if their overall application on a particular figure isn't special in any way, the joints themselves are soft and flexible to allow for very natural-looking, human-like action poses. ^^
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