Moving onto the articulation design of S.I.C. Kintaros Imagin.
Being in the same bundled set as Kamen Rider Gaoh, the parts used for the joints are exactly the same, however, the difference in size and armor design cause Kintaros Imagin's articulation range to differ from that on Kamen Rider Gaoh.
A short neck doesn't allow much articulation for the head. ^^;
The head can bend down pretty nicely, so showing Kintaros dozing off is pretty easy. ^^
Smaller shoulder armors allow Kintaros Imagin to stretch his arms wider than Kamen Rider Gaoh.
About the same articulation range for the elbow, which allows him to almost touch his own shoulder.
Stretching the legs is fine, although it will be limited by the large thigh armors at about this point.
Kamen Rider Gaoh on the other hand, with no such large armor, doesn't face this issue.
Bending the leg backwards is again limited by the thigh, but it will be just right.
A more regular two-point hinge joint for the knee. I suppose the half-hinge-half-ball type joint used for S.I.C. Kamen Rider Blade's knee will no longer be in service?
Just like Kamen Rider Gaoh, the front portion of the foot has a joint that allows it to move.
A lot of option hand units for Kintaros Imagin's action poses, ...
... but the most important one is still the special right hand for his signature neck-popping pose XD
Now that's what you call a battle ax. ^^
More action poses of Kintaros Imagin in the next review.
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