More images of Unicorn Gundam [Destroy Mode] from MS Gundam Assault Kingdom 2 after the introduction in the previous posting. ^^
As mentioned at the end of the previous posting, I did use a hair blower to assist in straightening the bent V-fin. ^^ The result isn't perfect, but at least it's no longer the eyesore that it was straight out of box. ^^
Closeups on the details:
[Hyper Bazooka and shield]
As a shokugan figure, the craftsmanship of Unicorn Gundam [Destroy Mode] is pretty amazing. ^^ There are a few obvious components that feature incomplete paint work, for example the Psycho Frame splits on the forearms and side skirt armors, the heels, and the handles of the deployed beam sabers, but the overall result is thorough enough to represent a good-looking Unicorn Gundam [Destroy Mode] in this small scale. I especially like all the crisp and sharp-looking sculpted line details on the entire figure. ^^
I have to say though, Unicorn Gundam [Destroy Mode] is exhibiting the issue of "官图无限好", a problem that is very common with all hobby-related merchandises - it looks better in its official/promotional images that the actual figure itself. ^^; The box art certainly depicts a more accurate but "unrealistic" paint work for the head and all the Psycho Frame splits. Then again, I have to give credit to the box art designer for not shying away from showing that the the heels and deployed beam sabers weren't painted. ^^ Then again, since the figure's actual quality isn't too far off than the official image, I'll just look at the deviation as a feature of the item instead of its weakness. ^^
A look at the figure's articulation design:
Simple, rather restricted all-range movement for the head via what I assume to be a ball-type neck joint.
Basic forward/backward swivels for the arms via their shoulder joints.
The shoulder armor is a simple snap-on to the shoulder joint, thus can be detached from it quite easily.
Simple but effective ball-swivel combinational joint for the shoulder and upper arm.
Standard range for the arm to be lifted from the side of the body.
The arm can be swivelled around at its bicep level.
Impressively wide elbow bend. ^^
Limited wrist swivel.
The waist swivel is obstructed by the protruding armor part behind its waist.
The front and side skirt armor pieces are made of soft plastic that won't cause any limitation to the legs' movement. ^^
The same ball-swivel combinational joint for the hips.
Thanks to its flexible hip joints and soft side skirt armors, Unicorn Gundam [Destroy Mode] seems capable of performing a perfect sideways split pose. ^^
While not as impressive as the sideways split, the legs can still be swivelled forward/backward for a pretty wide degree.
The swivelling point beneath each thigh allows the latter to be rotated around the hip joint.
Close to 180 degrees for the knee's bending range.
The ankle joint is a pretty interesting multi-purpose design: the top section is a swivel that would allow the foot to be tilted forward/backward, while the bottom part features a ball joint at the end of a "hook" connected to the heel. It would allow the foot to be rotated from side to side and to be bent upward/downward.
Different types of movement possible for the foot enabled by the ankle joint as mentioned above. ^^
Using its flexible hip and leg joints, the figure is capable of striking a good-looking kneeling pose. ^^
As a shokugan figure, the articulation of Unicorn Gundam [Destroy Mode] is very impressive, with the double-pointed shoulder and hip joints being the most outstanding of the bunch. Due to the small size of the figure, a simple ball-type joint would be sufficient to give the shoulders and hips wide movement range, but the included swivel joints give the arms and legs even greater posability. As a result of such joint design, I think its articulation is on par with an average action figure. ^^
Some action poses with the figure to demonstrate its articulation capabilities.