Tuesday, December 2, 2014

D-Style Patlabor Ingram 1 Part 4

Just like a BB Senshi Sangokuden kit, but with more ball-type joints

Deformed scale collectible is the theme of my blog as of lately it seems. ^^ After the completion of BB Senshi Sangokuden Kochu Gundam in mid November, then the review of Nendoroid Cattleya in late November, the assembly of another deformed scale model kit will kick off the review in this last month of the year. ^^

With its painting and detailing work completed in early November last year (^^;), my D-Style Patlabor Ingram 1 from Kotobukiya is finally getting its roll-out call. ^^

Parts for the arms.

Paint work and detailing done for the shoulder armor and shield parts.

It's great to see that the silver paint work done on the warning light gets to shine through the clear red parts. ^^

Simple, but fun slide-in assembly method for the shoulder armor, and forearm. ^^

Separable components of the arms before the final assembly.

There's a narrow gap between the left forearm and the shield.
Since the shield is not meant to be removed from the forearm, have the shield connector be painted gray back in Part 2 like its entire rear side would probably be a better move, as it would eliminate the rest of the white parts in the visible gap. ^^;

The arms are completed.

The designated slot for the shoulder joint polycap has enough space to allow the armor to be slid outward, away from the body. ^^

Articulation points for the arms: (1) the elbow can be bent, (2) the forearm can be swivelled around the elbow, (3) ball-type joint for the wrist.

Parts for the legs.

(Left) Leg armor interior that were painted gray in Part 2.
(Right) Molded letters of "L", and "R" on top of the black foot parts to help you distinguish which side each of them is meant for. ^^

Separable components of the legs before the final assembly.

The interior sections of the ankle guard, and knee are parts with missing gray paint it seems. ^^;

Done for the legs.

A double ball-type joint for each ankle gives the legs a wide range of bending.

Parts for the body.

Most of the body parts went through an extensive amount of paint work and detailing. ^^

Just two components for the body unit: main body, and waist.

The body is completed.

The waist's ball-type joint allows the upper body to swivelled on top the waist, ...

... and perform forward and backward bends as well. ^^

Components for the main body.

Done with the main body, only the head remains now.

Ball-type joint on either shoulder block allows the shoulder to be rotated to all direction very flexibly. ^^

Ball-type joints for the hips allow the legs to enjoy the same level of flexibility as the shoulders.

Parts for the head.

The tips of the "rabbit ear" and the longer antenna were painted in Part 3, while the goggle unit in Part 2.

Like the shoulder warning lights, the silver paint work on the goggle unit gives its molded details a greater sense of depth behind the clear part. ^^

The head is completed. ^^

Assembled the head onto the model kit's neck joint.

Despite having a rather "blocky" neck joint, the head actually enjoys a very flexible range of vertical (forward/backward bends), and horizontal (side-to-side swivel) movements. ^^

Ingram 1's weapons, the stun baton, and revolver cannon are just one-piece parts.
The gun metal paint work on the revolver cannon's body turns out very nicely. ^^

More images of this D-Style model kit coming up in the next posting. ^^

No comments: