More images of Figma Kuroneko after introducing her accessories and option parts in the previous posting. ^^
Closeups on the details:
[Head]
[Body]
[Arms]
[Dress]
[Legs]
The overall proportion of the figure, color scheme and details such as her hairstyle, eye color, frills and ribbons on the dress are all very well done to accurately realize an action figure version of the character as seen in the anime series. ^^ Moreover, the figure certainly manages to capture the cool look of Kuroneko through her bland facial expression and dark colored costume. ^^ Without needing any accessory or special action, a plain standing pose is sufficient to represent the character. ^^ For that matter, the design of the figure certainly got everything right about the character for her to look so good almost straight out of box.
Then again, in the field of "looking good by doing nothing and with a poker face", the winner would still have to be R. Dorothy Wayneright I believe. XD
Speaking of details, the dark color scheme of the dress makes it a bit difficult for the many delicate details on it to be seen easily, but upon closer scrutiny, details like the tiny rose in front the collars, tiny ribbons on the sleeves and the frills on the abdomen area of the dress do stand out as highlights on the figure. ^^ Furthermore, the dark color scheme is also handy in minimizing the appearance of the joints on the figure in my opinion, giving the figure a more natural look overall. Looking that the very obvious fresh-colored elbow joints on my Figma Haruhi School Summer Fuku Ver. and Miyuki Summer Fuku Ver., I do feel that the dark color on Kuroneko is an extra advantage to the figure's design that the other two could never have. ^^;
On the flip side, the dress and its fixed details certainly make the figure feel difficult to move. ^^; The rigid shape of the hair that obstructs the connection between the figure and her Figmas stand as seen in the previous posting is one example, but the fixed dress would cause even more troubles to the overall posability of the figure I'm afraid. ^^;
Moving on to the articulation design of this Figma action figure to find out:
Standard range of vertical tilt for the head, except for bending upward that is, which is very obviously limited by ...
... the hair's collision with the back of the figure. ^^;
Horizontal swivel is not a problem for the head, although getting the hair to bend pass the shoulder would push the head to bend forward a little.
Obstructed by the rigid edge of the shoulder area, the arm can be bent upward for exactly 90 degrees.
The standard ball-swivel combinational joint for Kuroneko's shoulder.
With the upper arm swivelled around so that the protruding base faces downward, the arm's upward bend receives a slight improvement. ^^;
The ball joint of the shoulder allows the arms to be tilted forward/backward.
The shoulder joint's straight peg allows the upper arm to swivel around that joint.
Standard articulation range for the elbow.
Normal combination of swivel and hinge joints for the wrist.
Ball-type joint inside the abdomen allows a flexible range of rotation to all direction for the upper body.
The upper body of the figure is detached at abdomen level to reveal the ball-type joint mentioned above.
The hips are of standard ball-type joint design, which should work just like most other typical Figma figures, but the fixed dress doesn't give room (literally ^^;) for the hip joints to demonstrate their flexibility on Kuroneko.
Standard bending range for the knees I suppose.
As with the hip joints, the limit is not the joints themselves but the dress.
Normal forward-backward bends for the ankle joint.
By adjusting the position of the Figma joint, the ankle can swivel from side to side as well.
From the looks of the joints used for the different components, the articulation design of Kuroneko should be of standard for a Figma figure. However, following the points I made earlier on, the fixed dress certainly assisted in reducing the actual articulation capabilities of the figure. ^^
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