Saturday, September 17, 2011

MG Johnny Ridden's Customized High Mobility Type Zaku II Ver. 2.0 Part 11

A pit stop that is filled with red and golden ornaments

I've to say I'm running a bit low on motivation at the moment to continue with the work on either MG Char's Gelgoog Ver. 2.0 or HGUC Sazabi after their respective last posting. ^^; The excitement of just receiving Hot Toys' Resident Evil: Afterlife 1/6 Alice is keeping me away from concentrating on the work anyway. ^^;

Not into preparing Gunpla parts for future assembly at the moment, the fun of enjoying Gunpla will be from getting a prior project completed this time. ^^ One of the four MGs targeted back in May is going to see his completion this month, and the one that is absolutely fitting for this month's theme on my blog: MG Johnny Ridden's Customized High Mobility Type Zaku II Ver. 2.0 ^^

To be brought to life after a two-month wait! ^^


The first few components to be assembled are the weapons that are generic with the ones included for the two MG Zaku II Ver. 2.0 variations I built in the past: Type J and Char's Customized Type:



The standard 120mm Zaku machinegun.



The standard Zaku bazooka.


The red whiteboard marker ink used to paint the targeting scope in Part 3 is still very red, but its glossiness is not longer there. ^^;


The bazooka is about 16.5cm in length.


No assembly required for the Heat Hawk.


Parts for the new weapon in this MG kit, which is the trademark weapon for this Zaku II variation no doubt: the 360mm Giant Bazooka. ^^


While the rockets are inseparable from the connector part they are molded with, the way the cartridge is assembled into the bazooka's magazine from the back does feel like authentic clip-loading function. ^^


Three major components for the Giant Baz.



Giant Baz completed. ^^


(Left) Its large size allows the glossy normal marker ink painted on the targeting scope of the bazooka to shine well. ^^
(Right) The Giant Baz's length is about 19cm.


Gathering of all the weapons for this kit. ^^
The Giant Baz's size seems overwhelming as compared to the others. ^^

Apart from the look, Johnny Ridden's Giant Baz has one advantage over the two variations of new type bazookas included for its Master Grade brethren of High Mobility Zaku IIs (Black Tri-Star and Shin Matsunaga's Customized Types) - no part swapping with the standard Zaku bazooka required to get the new weapon. ^^

Moving on to assembling components from the actual model itself, starting with the inner frame first as usual:


Inner frame parts for the right arm.


A look at the joint design of the elbow.


The painted hydraulic pipe can be seen very clearly when the elbow is bent. ^^


Major components for the right arm's inner frame.



Done for the right arm's inner frame.


Wide elbow articulation that allows the hand to touch its shoulder, which is a very standard feature by today's standard. ^^


Hydraulic pipe behind the upper arm.


Inner frame parts for the left arm.


Major components for the left arm's inner frame.



Left arm's inner frame completed.


A look at the left elbow's articulation, which is of the same design as the right elbow of course.


The left shoulder armor can swing outward via the joint connecting it to the shoulder.
The right shoulder has a similar joint, but there's no inner frame part for the large armor to be mounted on it, so there's no mentioning of it at the moment. ^^;


Done for both arms.


Abundance of parts for the right leg. ^^


Components for the innermost inner frame (omitting the high mobility type parts first).



Done for the innermost inner frame.





All the painted details turn out very well. ^^
The red spots that seemed to be "caged" inside the thigh (done in in Part 8) turn out to be surprisingly appealing. ^^




Apart from the normal ankle articulation enabled by a large ball-type joint, the front portion of the foot can be bent as well.
All is nice and flexible without any high mobility type part and armor, but when those parts start coming on, there are going to be a lot of "discounts" on those movable parts no doubt. ^^;



Without the High Mobility type parts and armors, the knee's articulation is still very good. It can be bent to about the same level as the first MG Zaku II Ver. 2.0.


Have to show those bling-bling again and again. XD


High mobility parts for the right leg's inner frame that were done in Part 8, 9 and 10.



Plenty of details are added to the existing leg. ^^



Done for the right leg's inner frame.
All those nice added details come with the price of ...


... 50% reduction of the knee's articulation range! ^^;
The protruding part right behind the knee joint is the main show-stopper right there. XD


The three side thrusters can be expanded outward for a limited range.

Assembling the rest of the model's inner frame in the next posting. ^^

No comments: